repeatUntil

final static RepeatUntilNode repeatUntil(IParentNode $self, BehaviorTreeStatus status, Function1<RepeatUntilNode, Unit> init)
final static RepeatUntilNode repeatUntil(IParentNode $self, Function0<Boolean> condition, Function1<RepeatUntilNode, Unit> init)
final static RepeatUntilNode repeatUntil(IParentNode $self, Function0<Boolean> condition, BehaviorTreeStatus status, Function1<RepeatUntilNode, Unit> init)