RepeatUntilNode

public final class RepeatUntilNode extends Decorator

Constructors

RepeatUntilNode
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RepeatUntilNode RepeatUntilNode(String name, Function0<Boolean> stopCondition, BehaviorTreeStatus status)
RepeatUntilNode
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RepeatUntilNode RepeatUntilNode(String name, Function0<Boolean> stopCondition)
RepeatUntilNode
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RepeatUntilNode RepeatUntilNode(String name, BehaviorTreeStatus status)

Functions

getChild
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final IBehaviorNode getChild()
getName
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String getName()
getTreeString
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String getTreeString(String prefix)
initNode
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T initNode<T extends IBehaviorNode>(String name, T node, Function1<T, Unit> init)
setChild
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final Unit setChild(IBehaviorNode child)
setName
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Unit setName(String name)
tick
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BehaviorTreeStatus tick()

Properties

child
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private IBehaviorNode child
name
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private String name