GlobalWalking

public class GlobalWalking

Utilities for walking across the entire game

See also

Functions

setEngine
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static void setEngine(GlobalWalkerAdapter adapter)
Sets the walker engine adapter
walkTo
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static boolean walkTo(Positionable position)
Walks to the specified position
static boolean walkTo(Positionable position, Supplier<WalkState> walkCondition)
Walks to the specified position
walkToBank
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static boolean walkToBank()
Attempts to walk to the nearest bank
static boolean walkToBank(Supplier<WalkState> walkCondition)
Attempts to walk to the nearest bank

Properties

engine
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private final static ScriptLocal<GlobalWalkerAdapterengine