GameObjectQuery

See also

Functions

actionContains
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QueryType actionContains(Array<String> actions)
Checks if any of the actions of this entity contains any of the specified actions, case insensitive
actionEquals
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QueryType actionEquals(Array<String> actions)
Checks if any of the actions of this entity equal any of the specified actions, case sensitive
actionNotContains
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QueryType actionNotContains(Array<String> actions)
Checks if none of the actions of this entity contains any of the specified actions, case insensitive
actionNotEquals
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QueryType actionNotEquals(Array<String> actions)
Checks if none of the actions of this entity equal any of the specified actions, case sensitive
bank
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static BankQuery bank()
Creates a new BankQuery
count
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int count()
Executes this query and gets the number of results
distinctById
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QueryType distinctById()
Removes duplicate entities from this query based on the id (keeps the first match, removes the rest)
distinctByName
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QueryType distinctByName()
Removes duplicate entities from this query based on the name (keeps the first match, removes the rest)
equipment
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static EquipmentQuery equipment()
Creates a new EquipmentQuery
filter
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QueryType filter(Predicate<EntityType> filter)
Applies the specified filter to this query.
findBestInteractable
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Optional<EntityTypefindBestInteractable()
Orders the best entity according to PreferredTargetSelector (the element with the minimum cost)
findClosest
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Optional<EntityTypefindClosest()
Executes this query and gets the closest matching entity to our player
findClosestByPathDistance
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Optional<EntityTypefindClosestByPathDistance()
Executes this query and gets the closest matching entity to our player, based on path distance (the distance it would take to actually walk there based on the surrounding obstacles/collision)
findFirst
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Optional<EntityTypefindFirst()
Executes this query, and gets the first result if it exists
findRandom
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Optional<EntityTypefindRandom()
Executes this query, and selects a random result based on a uniform distribution
forEach
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void forEach(Consumer<EntityType> consumer)
Executes this query and passes each result to the specified consumer
gameObjects
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static GameObjectQuery gameObjects()
Creates a new GameObjectQuery
grandExchangeOffers
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static GrandExchangeOfferQuery grandExchangeOffers()
graphicObjects
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static GraphicObjectQuery graphicObjects()
Creates a new GraphicObjectQuery
groundItems
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static GroundItemQuery groundItems()
Creates a new GroundItemQuery
hasLineOfSightTo
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QueryType hasLineOfSightTo(Positionable other)
Unmaintained.
idEquals
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QueryType idEquals(Array<int> id)
Only match entities with the specified id
idNotEquals
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QueryType idNotEquals(Array<int> id)
Only match entities who do not have the specified id
inArea
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GameObjectQuery inArea(Array<Area> areas)
Only match entities in the specified areas
inventory
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static InventoryQuery inventory()
Creates a new InventoryQuery
isAny
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boolean isAny()
Executes this query and checks if any result exists
isHovering
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QueryType isHovering()
Only match entities that are being hovered
isInLineOfSight
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QueryType isInLineOfSight()
Unmaintained.
QueryType isInLineOfSight(Positionable source)
Unmaintained.
isInteractive
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GameObjectQuery isInteractive()
Only match game objects that are interactive
isNotHovering
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QueryType isNotHovering()
Only match entities that are not being hovered
isNotInteractive
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GameObjectQuery isNotInteractive()
Only match game objects that are not interactive
isNotVisible
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QueryType isNotVisible()
Only match clickable entities that are not visible
isOnMinimap
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QueryType isOnMinimap()
Only match entities that are on the minimap
isReachable
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QueryType isReachable()
Only match entities that are reachable via canReach obtained from createMap
isVisible
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QueryType isVisible()
Only match clickable entities that are visible
itemDefinitions
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static ItemDefinitionQuery itemDefinitions()
Creates a new ItemDefinitionQuery
maxDistance
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GameObjectQuery maxDistance(double maxDistance)
Only match entities who are at most the specified distance away from our player
QueryType maxDistance(Positionable source, double maxDistance)
Only match entities who are at most the specified distance away from the specified location
maxPathDistance
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QueryType maxPathDistance(double maxDistance)
Only match entities who are at most the specified path distance away from our player (the distance it would take to actually walk there based on the surrounding obstacles/collision)
minDistance
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QueryType minDistance(double min)
Only match entities who are at least the specified distance away from our player
QueryType minDistance(Positionable source, double min)
Only match entities who are at least the specified distance away from the specified location
minPathDistance
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QueryType minPathDistance(double min)
Only match entities who are at least the specified path distance away from our player (the distance it would take to actually walk there based on the surrounding obstacles/collision)
nameContains
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QueryType nameContains(Array<String> names)
Only match entities whose name contains any of the specified names, case insensitive
nameEquals
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QueryType nameEquals(Array<String> names)
Only match entities with the specified names, case sensitive
nameNotContains
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QueryType nameNotContains(Array<String> names)
Only match entities whose name does not contains any of the specified names, case insensitive
nameNotEquals
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QueryType nameNotEquals(Array<String> names)
Only match entities whose name does not equal any of the specified names, case sensitive
nameNotStartsWith
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QueryType nameNotStartsWith(Array<String> names)
Only match entities whose name does not start with any of the specified names, case insensitive
nameStartsWith
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QueryType nameStartsWith(Array<String> names)
Only match entities whose name starts with any of the specified names, case insensitive
notInArea
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QueryType notInArea(Array<Area> area)
Only match entities who are not in any of the specified areas
npcs
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static NpcQuery npcs()
Creates a new NpcQuery
orientationEquals
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QueryType orientationEquals(Array<Orientable.Orientation> orientations)
Only matches entities with the specified orientation
orientationNotEquals
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QueryType orientationNotEquals(Array<Orientable.Orientation> orientations)
Only matches entities that don't have the specified orientation
players
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static PlayerQuery players()
Creates a new PlayerQuery
projectiles
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static ProjectileQuery projectiles()
Creates a new ProjectileQuery
shop
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static ShopItemQuery shop()
Creates a new ShopItemQuery
sorted
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QueryType sorted(Comparator<EntityType> comparator)
Orders the query by the specified comparator.
sortedByDistance
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QueryType sortedByDistance()
Sorts the entities by their distance to our player, with the closest appearing first
QueryType sortedByDistance(Positionable source)
Sorts the entities by their distance to the specified location, with the closest appearing first
sortedByInteractionCost
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QueryType sortedByInteractionCost()
Orders the entities by PreferredTargetSelector
sortedByPathDistance
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QueryType sortedByPathDistance()
Sorts the entities by their path distance (the distance it would take to actually walk there based on the surrounding obstacles/collision)
stream
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Stream<EntityTypestream()
Returns this query as a stream.
tileEquals
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GameObjectQuery tileEquals(Array<Positionable> positions)
Only matches entities at the specified positions
tileNotEquals
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QueryType tileNotEquals(Array<Positionable> positions)
Only match entities who are not at any of the specified positions
tiles
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static TileQuery tiles()
Creates a new TileQuery
toList
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List<EntityTypetoList()
Executes this query, and gets the results
trade
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static TradeQuery trade()
Creates a new TradeQuery
widgets
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static WidgetQuery widgets()
Creates a new WidgetQuery
worlds
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static WorldQuery worlds()
Creates a new WorldQuery