Character
public interface Character implements Modellable, Named, Interactable, Indexable, Orientable
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Represents a player or npc entity
Types
WalkingDirection
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public enum WalkingDirection
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Functions
adjustCameraTo
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abstract boolean adjustCameraTo()
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distanceTo
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getAnimation
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getCombatLevel
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getEffects
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getHealthBarPercent
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abstract double getHealthBarPercent()
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getHitsplats
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getInteractingCharacter
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getNextTile
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getOrientation
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getOverheadIcon
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getOverheadMessage
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getWalkingDirection
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interact
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isAnimating
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isFacing
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isHealthBarVisible
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abstract boolean isHealthBarVisible()
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isHovering
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isInteracting
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abstract boolean isInteracting()
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isInteractingWithMe
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abstract boolean isInteractingWithMe()
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