Tile
Represents a position in the game. Could be relative (LocalTile) or global (WorldTile).
Functions
adjustCameraTo
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abstract boolean adjustCameraTo()
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clickOnMinimap
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abstract boolean clickOnMinimap()
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distanceTo
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hasLineOfSightTo
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hoverOnMinimap
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abstract boolean hoverOnMinimap()
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interact
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isHovering
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isInLineOfSight
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isOnMinimap
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abstract boolean isOnMinimap()
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isRendered
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abstract boolean isRendered()
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leftClickOnScreen
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abstract boolean leftClickOnScreen()
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