State

public enum State

A current state of the game, such as loading, at login screen, or logged in.

Entries

HOPPING
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HOPPING
A world hop is taking place.
CONNECTION_LOST
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CONNECTION_LOST
Connection to the server was lost.
LOGGED_IN
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LOGGED_IN
The user has successfully logged in.
LOADING
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LOADING
The game is being loaded.
LOGGING_IN
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LOGGING_IN
There is a player logging in.
LOGIN_SCREEN_AUTHENTICATOR
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LOGIN_SCREEN_AUTHENTICATOR
The client is at the login screen entering authenticator code.
LOGIN_SCREEN
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LOGIN_SCREEN
The client is at the login screen.
STARTING
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STARTING
The client is starting.
UNKNOWN
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UNKNOWN
Unknown game state.

Functions

valueOf
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static GameState.State valueOf(String name)
values
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static Array<GameState.Statevalues()